1/14/2023 0 Comments The riftbreaker patch notes![]() ![]() The upside is that most locations you need to secure are far more forgiving in their layout, with more natural chokepoints and a higher density of basic resources – think carbonium, ironiom, and cobalt – within a defensible perimeter. To make matter worse, events escalate quickly across the Metal-Terror mini-campaign so you’ll be fighting large hordes early on. Of course, there are some new and weird, non-hostile flora and fauna to encounter. The biggest foes are lumbering bipedal mechs that combine devastating close-range attacks with an artillery-like plasma launcher. Rolling cube-like forms are easy to kite and destroy on foot but they explode on contact with walls, making it essential to have multiple layers of defence to avoid a sudden breach. The exo-morphs fill the same basic functions as Galatea 37’s insane flora and fauna, but there are new complications that make outpost defence more challenging and force you to rethink your layout.Īs an example, swarms of metallic dragonflies function as basic rushers, but they can fly over terrain and attack from any angle. The mission flow is similar to that of the core game: you arrive in a new location, scout the terrain, investigate an important location, and typically establish a fortified outpost to hold out against a new roster of particularly dangerous foes – dubbed “exo-morphs”. It also gives you something more interesting to do while waiting on major research projects. For newcomers, or those starting a new run for the DLC, it’s compact enough that it doesn’t interfere with the flow of the main campaign. Less waiting about and better base locationsįor returning players, you can consider the Metal Terror DLC a chance to unlock some situationally useful new structures, a few new weapons and gear, and a new branch on the Alien research tree. The mini-narrative does its job of bouncing you between locations and escalating sieges, but also fits nicely with the existing themes of reckless colonisation. At first, it seems you may just be dealing with the remnants of an expedition but it soon becomes apparent they may still have a presence in orbit and control over parts of the planet. The same holds true for the Metal Terror DLC, but the shorter, focused string of missions, with several instantaneous research rewards, make for much better pacing.Īn early encounter with biomechanical lifeforms and the ruins of an alien starship kicks off a back-and-forth quest to discover the fate of another colonisation gone awry. Now while The Riftbreaker has an interesting premise, tons of dialogue between Ashley and Mr Riggs, and a never-ending codex, storytelling was never a strong point. After studying the unusual metallic composition of the debris, a scan for similar deposits reveal a new region on Galatea 37 that looks nothing like you’ve seen before. The Metal Terror DLC can be accessed fairly early in the campaign after you’ve built a few core structures – namely the Rift Station Foundation, Orbital Scanner, and Alien Research Lab – and undertaken at least two reconnaissance missions.Ī meteor comes hurtling past your HQ – a common enough sight in the game – but this time Mr Riggs informs Ashley it was not following a natural trajectory from the nearby asteroid belt. The Riftbreaker’s compelling blend of base-building, juggling resource allocation, tower defence elements, and twin-stick combat make for a more-ish experience. An hour each night between other games quickly turned into nightly sessions, and then entire weekend mornings disappeared. ![]() Thankfully, Metal Terror is a more compact and cohesive experience that entertained me but also reminded me why I stopped playing. I enjoyed the initial release on console, though the gamepad support needed work and the campaign felt padded out by lengthy research times. When I returned to The Riftbreaker to tackle the new Metal Terror DLC, the experience was both familiar and refreshing. ![]()
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